
//
//  MainpageTableViewController.swift
//  LittleBrother
//
//  Created by 李鹏泽 on 2017/11/14.
//  Copyright © 2017年 INGSwifters. All rights reserved.
//

import UIKit

class MainpageTableViewController: UITableViewController {

    override func viewDidLoad() {
        super.viewDidLoad()
        registerCell()
        // Uncomment the following line to preserve selection between presentations
        // self.clearsSelectionOnViewWillAppear = false

        // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
        // self.navigationItem.rightBarButtonItem = self.editButtonItem
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    // MARK: - Table view data source

    override func numberOfSections(in tableView: UITableView) -> Int {
        // #warning Incomplete implementation, return the number of sections
        return 3
    }

    override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete implementation, return the number of rows
        if section == 0 || section == 1{
            return 1
        }else{
            return 10
        }
    }

    func registerCell(){
        let loopCellNib = UINib.init(nibName: "LoopTableViewCell", bundle: nil)
        tableView.register(loopCellNib, forCellReuseIdentifier: "loopCell")
        let buttonCellNib = UINib.init(nibName: "ButtonsTableViewCell", bundle: nil)
        tableView.register(buttonCellNib, forCellReuseIdentifier: "btnCell")
        let missioninfoCellNib = UINib.init(nibName: "MissionInfoTableViewCell", bundle: nil)
        tableView.register(missioninfoCellNib, forCellReuseIdentifier: "missionCell")
    }
    
    override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        
        if indexPath.section == 0 {
            let cell = tableView.dequeueReusableCell(withIdentifier: "loopCell", for: indexPath) as! LoopTableViewCell
            cell.loopView.setImgNames(["headPlaceholder","nameBackground","资源 24"])
            return cell
        }else if indexPath.section == 1{
            let cell = tableView.dequeueReusableCell(withIdentifier: "btnCell", for: indexPath) as! ButtonsTableViewCell
            return cell
        }else{
            let cell = tableView.dequeueReusableCell(withIdentifier: "loopCell", for: indexPath) as! LoopTableViewCell
            return cell
        }
    }
    
    override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
        if indexPath.section == 0 {
            return 200;
        }else if indexPath.section == 1 {
            return 62.5;
        }else{
            return 120;
        }
    }
    
    /*
    // Override to support conditional editing of the table view.
    override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
        // Return false if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
        if editingStyle == .delete {
            // Delete the row from the data source
            tableView.deleteRows(at: [indexPath], with: .fade)
        } else if editingStyle == .insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
        // Return false if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    }
    */

}
